---@class DailyQuests
local DailyQuests = QuestieLoader:CreateModule("DailyQuests");
local _DailyQuests = {}

--- COMPATIBILITY ---
local IsQuestFlaggedCompleted = QuestieCompat.IsQuestFlaggedCompleted or C_QuestLog.IsQuestFlaggedCompleted
local GetQuestLogIndexByID = QuestieCompat.GetQuestLogIndexByID

---@type QuestieMap
local QuestieMap = QuestieLoader:ImportModule("QuestieMap");
---@type QuestieQuest
local QuestieQuest = QuestieLoader:ImportModule("QuestieQuest");
---@type AvailableQuests
local AvailableQuests = QuestieLoader:ImportModule("AvailableQuests");
---@type QuestiePlayer
local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer");

local nhcDailyIds, hcDailyIds, cookingDailyIds, fishingDailyIds, pvpDailyIds

local lastCheck

---@param message string
---@return nil
function DailyQuests:FilterDailies(message, _, _)
    if message and Questie.db.profile.showRepeatableQuests and QuestiePlayer.GetPlayerLevel() == 70 then
        -- If the REPUTABLE message is empty, i.e contains "::::::::::" we don't count it as a check.
        if (not lastCheck) and not string.find(message, "::::::::::") then
            lastCheck = GetTime();
        elseif lastCheck and GetTime() - lastCheck < 10 and not string.find(message, "::::::::::") then
            lastCheck = GetTime();
            return;
        end

        local nhcQuestId, hcQuestId, cookingQuestId, fishingQuestId, pvpQuestId = _DailyQuests:GetDailyIds(message);

        local somethingChanged = _DailyQuests:ResetIfRequired(nhcQuestId, hcQuestId, cookingQuestId, fishingQuestId, pvpQuestId);
        if (not somethingChanged) then
            -- We are already showing the correct quests
            return;
        end

        _DailyQuests:HandleDailyQuests(nhcDailyIds, nhcQuestId, "nhc");
        _DailyQuests:HandleDailyQuests(hcDailyIds, hcQuestId, "hc");
        _DailyQuests:HandleDailyQuests(cookingDailyIds, cookingQuestId, "cooking");
        _DailyQuests:HandleDailyQuests(fishingDailyIds, fishingQuestId, "fishing");
        _DailyQuests:HandleDailyQuests(pvpDailyIds, pvpQuestId, "pvp");
    end
end

-- /run DailyQuests:FilterDailies("0:0:11364:0:11354:0:11377:0:11667:0:11340:0")
-- /run Questie.db.char.hiddenDailies = {nhc={},hc={},cooking={},fishing={},pvp={}}

---@param message string
---@return number, number, number, number, number
function _DailyQuests:GetDailyIds(message)
    -- Each questId is followed by the timestamp from GetQuestResetTime(). We don't use that timestamp (yet)
    local _, _, nhcQuestId, _, hcQuestId, _, cookingQuestId, _, fishingQuestId, _, pvpQuestId, _ = strsplit(":", message);

    return tonumber(nhcQuestId) or 0,
        tonumber(hcQuestId) or 0,
        tonumber(cookingQuestId) or 0,
        tonumber(fishingQuestId) or 0,
        tonumber(pvpQuestId) or 0;
end

---@param nhcQuestId number
---@param hcQuestId number
---@param cookingQuestId number
---@param fishingQuestId number
---@param pvpQuestId number
---@return boolean
function _DailyQuests:ResetIfRequired(nhcQuestId, hcQuestId, cookingQuestId, fishingQuestId, pvpQuestId)
    local somethingChanged = false
    if nhcQuestId > 0 and (Questie.db.char.hiddenDailies.nhc[nhcQuestId] or (not next(Questie.db.char.hiddenDailies.nhc))) and (not IsQuestFlaggedCompleted(nhcQuestId)) then
        Questie.db.char.hiddenDailies.nhc = {};
        somethingChanged = true;
    end
    if hcQuestId > 0 and (Questie.db.char.hiddenDailies.hc[hcQuestId] or (not next(Questie.db.char.hiddenDailies.hc))) and (not IsQuestFlaggedCompleted(hcQuestId)) then
        Questie.db.char.hiddenDailies.hc = {};
        somethingChanged = true;
    end
    if cookingQuestId > 0 and (Questie.db.char.hiddenDailies.cooking[cookingQuestId] or (not next(Questie.db.char.hiddenDailies.cooking))) and (not IsQuestFlaggedCompleted(cookingQuestId)) then
        Questie.db.char.hiddenDailies.cooking = {};
        somethingChanged = true;
    end
    if fishingQuestId > 0 and (Questie.db.char.hiddenDailies.fishing[fishingQuestId] or (not next(Questie.db.char.hiddenDailies.fishing))) and (not IsQuestFlaggedCompleted(fishingQuestId)) then
        Questie.db.char.hiddenDailies.fishing = {};
        somethingChanged = true;
    end
    if pvpQuestId > 0 and (Questie.db.char.hiddenDailies.pvp[pvpQuestId] or (not next(Questie.db.char.hiddenDailies.pvp))) and (not IsQuestFlaggedCompleted(pvpQuestId)) then
        Questie.db.char.hiddenDailies.pvp = {};
        somethingChanged = true;
    end

    return somethingChanged;
end

---@param possibleQuestIds table<number, number>
---@param currentQuestId number
---@param type string
---@return nil
function _DailyQuests:HandleDailyQuests(possibleQuestIds, currentQuestId, type)
    if currentQuestId == 0 then
        return;
    end

    for questId, _ in pairs(possibleQuestIds) do
        if questId == currentQuestId then
            _DailyQuests.ShowDailyQuest(questId);
            Questie.db.char.hiddenDailies[type][questId] = nil;
        else
            -- If the quest is not in the questlog remove all frames
            if (GetQuestLogIndexByID(questId) == 0) then
                AvailableQuests.RemoveQuest(questId)
            end
            Questie.db.char.hiddenDailies[type][questId] = true;
        end
    end
end

---@param questId number
---@return nil
function _DailyQuests.ShowDailyQuest(questId)
    if (not QuestieMap.questIdFrames[questId]) then
        QuestieQuest.DrawDailyQuest(questId);
    end
end

---@param questId number
---@return boolean
function DailyQuests:IsActiveDailyQuest(questId)
    local hiddenQuests = Questie.db and Questie.db.char and Questie.db.char.hiddenDailies
    if not hiddenQuests then
        return true
    end

    return not ((hiddenQuests.nhc and hiddenQuests.nhc[questId]) or
        (hiddenQuests.hc and hiddenQuests.hc[questId]) or
        (hiddenQuests.cooking and hiddenQuests.cooking[questId]) or
        (hiddenQuests.fishing and hiddenQuests.fishing[questId]) or
        (hiddenQuests.pvp and hiddenQuests.pvp[questId]))
end

---@param questId number
---@return boolean
function DailyQuests:IsDailyQuest(questId)
    return nhcDailyIds[questId] ~= nil or
            hcDailyIds[questId] ~= nil or
            cookingDailyIds[questId] ~= nil or
            fishingDailyIds[questId] ~= nil or
            pvpDailyIds[questId] ~= nil;
end

nhcDailyIds = {
    [11364] = true,
    [11371] = true,
    [11376] = true,
    [11383] = true,
    [11385] = true,
    [11387] = true,
    [11389] = true,
    [11500] = true,
};

hcDailyIds = {
    [11354] = true,
    [11362] = true,
    [11363] = true,
    [11368] = true,
    [11369] = true,
    [11370] = true,
    [11372] = true,
    [11373] = true,
    [11374] = true,
    [11375] = true,
    [11378] = true,
    [11382] = true,
    [11384] = true,
    [11386] = true,
    [11388] = true,
    [11499] = true,
};

cookingDailyIds = {
    [11377] = true,
    [11379] = true,
    [11380] = true,
    [11381] = true,
};

fishingDailyIds = {
    [11667] = true,
    [11665] = true,
    [11666] = true,
    [11668] = true,
    [11669] = true,
};

pvpDailyIds = {
    [11335] = true,
    [11336] = true,
    [11337] = true,
    [11338] = true,
    [11339] = true,
    [11340] = true,
    [11341] = true,
    [11342] = true,
}

---@type table<QuestId, Hub[]>
local hubQuestLookup = {}

function DailyQuests.Initialize()
    hubQuestLookup = {}

    for _, hub in pairs(DailyQuests.hubs or {}) do
        hub.exclusiveHubs = hub.exclusiveHubs or {}
        hub.preQuestHubsSingle = hub.preQuestHubsSingle or {}
        hub.preQuestHubsGroup = hub.preQuestHubsGroup or {}

        for _, hubQuestId in pairs(hub.quests or {}) do
            if not hubQuestLookup[hubQuestId] then
                hubQuestLookup[hubQuestId] = {}
            end

            table.insert(hubQuestLookup[hubQuestId], hub)
        end
    end
end

---@param hub Hub
---@param completedQuests table<QuestId, boolean>
---@param questLog table<QuestId, Quest>
---@return boolean
local function _ShouldBeHidden(hub, completedQuests, questLog)
    if hub.IsActive and (not hub.IsActive(completedQuests, questLog)) then
        return true
    end

    local completedCount = 0
    for _, hubQuestId in pairs(hub.quests or {}) do
        if completedQuests[hubQuestId] or questLog[hubQuestId] then
            completedCount = completedCount + 1
        end
    end

    for hubId in pairs(hub.exclusiveHubs) do
        local exclusiveHub = DailyQuests.hubs and DailyQuests.hubs[hubId]
        if exclusiveHub then
            for _, exclusiveHubQuestId in pairs(exclusiveHub.quests or {}) do
                if completedQuests[exclusiveHubQuestId] or questLog[exclusiveHubQuestId] then
                    return true
                end
            end
        end
    end

    if completedCount >= (hub.limit or 0) then
        return true
    end

    local singlePreQuestHubComplete = not next(hub.preQuestHubsSingle)
    for hubId in pairs(hub.preQuestHubsSingle) do
        local preHub = DailyQuests.hubs and DailyQuests.hubs[hubId]
        if preHub then
            local preHubCompletedCount = 0
            for _, preHubQuestId in pairs(preHub.quests or {}) do
                if completedQuests[preHubQuestId] then
                    preHubCompletedCount = preHubCompletedCount + 1
                end
            end

            if preHubCompletedCount >= (preHub.limit or 0) then
                singlePreQuestHubComplete = true
            end
        end
    end

    if not singlePreQuestHubComplete then
        return true
    end

    local groupPreQuestHubComplete = true
    for hubId in pairs(hub.preQuestHubsGroup) do
        local preHub = DailyQuests.hubs and DailyQuests.hubs[hubId]
        if preHub then
            local preHubCompletedCount = 0
            for _, preHubQuestId in pairs(preHub.quests or {}) do
                if completedQuests[preHubQuestId] then
                    preHubCompletedCount = preHubCompletedCount + 1
                end
            end

            if preHubCompletedCount < (preHub.limit or 0) then
                groupPreQuestHubComplete = false
                break
            end
        end
    end

    if not groupPreQuestHubComplete then
        return true
    end

    return false
end

---@param questId QuestId
---@param completedQuests table<QuestId, boolean>
---@param questLog table<QuestId, Quest>
---@return boolean
function DailyQuests.ShouldBeHidden(questId, completedQuests, questLog)
    if DailyQuests:IsDailyQuest(questId) and (not DailyQuests:IsActiveDailyQuest(questId)) then
        return true
    end

    if not hubQuestLookup[questId] then
        return false
    end

    for _, hub in pairs(hubQuestLookup[questId]) do
        if not _ShouldBeHidden(hub, completedQuests, questLog) then
            return false
        end
    end

    return true
end
